What does humanize do?

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Joined: Sun Mar 07, 2010 9:31 pm

What does humanize do?

Postby Zappafrank » Fri Apr 02, 2010 4:47 pm

I don't really get it....

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Joined: Tue Dec 15, 2009 3:25 am

It adds a certain amount of

Postby Jesse » Fri Apr 02, 2010 5:04 pm

It adds a certain amount of random variation in the retrigger
time when dragging around to reduce the machine-gun effect. It is a subtle
touch, but can be more pleasing.

Posts: 34
Joined: Sun Mar 07, 2010 9:31 pm

ah, that makes sense. thanks

Postby Zappafrank » Fri Apr 02, 2010 7:43 pm

ah, that makes sense. thanks jesse.

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Joined: Tue Apr 06, 2010 11:24 am

That only begs the next

Postby jorgren » Tue Apr 06, 2010 12:27 pm

That only begs the next question: what exactly does the retrigger time do?

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Here is another snippet from

Postby Jesse » Tue Apr 06, 2010 3:22 pm

Here is another snippet from the in-progress manual:

Both Retrigger and Glide mode note transitions can be limited
in how fast it switches to the next note. Similar to the way that
humans can only play an instrument so fast physically, this control
enforces a limit to make playing the instruments more realistic
when dragging a finger around the play area. This is also useful
with drum sounds. The factory defaults
were carefully chosen for each instrument to make them sound
realistic, but you are free to change it, to obtain super-human
speed or slow things down. The lower the time interval, the faster
notes will be allowed to transition when dragging quickly.

In Glide mode, this controls how quickly each note glides into the
next one as well.

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