I'm trying to make a sample set of a bunch of NES chiptune sounds (as mentioned before) but I just can't seem to figure out how to get them to loop without "popping" when the sample actually loops. Given that it's basically a consistent sound (to my knowledge) I can't seem to figure out what I'm doing wrong.
Any advice?
Looped samples "pop" at loop point
You could try to edit your
You could try to edit your sample with some wav editor for seamless looping before using it in TJ (maybe the sample edit functions in beatmaker 2 could do the trick, do it on your PC alternatively there are plenty of free and capable wav editors around)...
TJ itself really should be
TJ itself really should be crossfading, but I believe there is a bug in the implementation. I actually took your NES samples and did seamless loop editing to them to make it a new TJ instrument. I thought i had reposted it on the forum, but I'll go back and check.
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Yeah, you'd fixed the one
Yeah, you'd fixed the one sample set someone made a while back. The difficulty arises when considering how many total sample sets are feasible with samples from the NES (with three different waveforms available, one of them in three pulse variants, and arpeggiation and such too). I am, however, very much looking forward to fixed crossfading in the future! : )